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Electricity eCommerce App
Consuming with awareness

eCommerce

Branding

App Design

Project Duration:    2 months / Sept - Nov 2022

My Role:                   End-to-end UX Designer

Background

A conversation with my daughter inspired me to start this project, she said:  "Mom, I feel I was born at the wrong time.  Unlike your childhood, there is global warming, wars and Covid around.  What will the world be like when I grow up?"

This prompted me to create a project with the mission of raising awareness about public energy consumption, to leave a better world for future generations.  People are already contributing to utility expenses, so the challenge became clear – how can we elevate energy consumption awareness within the existing commercial model?

Energy Bee is a platform that enables users to manage their energy bills, payments, and gain insights into electricity generation and emissions.  In the future, we plan to expand its scope to includes all utilities on a single platform, providing unparalleled convenience for users while promoting a sustainable approach to consumption.

     Problems 

For Business

  • Struggles with sustainable resource management.

  • Aims to enhance customer satisfaction.

For Customers

  • Need easy ways to pay and track bills.

  • To be informed.

For the Environment

  • Limited resources.

  • Needs people's awareness.

       Solutions​

A platform for

  • Manages bills and payments.​

  • Sends notifications.

  • Promotes energy-saving ideas.

The Energy Bee app addresses utility companies' major complaints about non-delivery of bills and lack of communication.  Our goal is to make it easier for you to keep track of your bills and make payments, while also encouraging environmental awareness.

Project Overview

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01
Empathize

1.1  Interview
1.2  Empathy Map

The question driving this research is: "How can I make people more aware of their energy use based on the current usage model?"  To understand people's habits, I began by studying how they manage utility bills.  Furthermore, I aimed to uncover their efforts in energy conservation.

Goal

  • Learn how people manage and pay their utility bills.

  • Identify the frustrations people experience in the billing process.

  • Explore the level of awareness people have regarding their energy consumption.

  • Investigate the practices people adopt to save energy.

1.1 Learn about current hobits: Interview

To better understand people's energy and utility consumption, I conducted semi-structured interviews. This allowed me to delve deeper into answe

5

Participants
 

  • Who have utility payment experience.

  • Semi-structured

  • In-Person x 3 (Turkey)

  • Remote x 2 (Taiwan)

100%

Not satisfied with the notification.

60%

Not receiving bills.

100%

Try to save energy at home.

40%

Pay utility bills at convenience stores.

60%

Want to know their consumption level.

60%

Pay utility bills by bank transfer.

1.2 Interview Pattern: Empathy Map

The results of the interviews were consolidated and used to inspire the subsequent design process.

Main Pains

  • Not receiving bills.

  • Not been informed.
    (e.g. power cut-off, tariff raise.)

  • Limited online service is not wildly available.
    (e.g. opening account, starting energy supply, etc.)

Main Goals

  • Stable bills.

  • Stable supply.

  • Saving money.

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02
Define

2.1  Personas
2.2  POV & HMW
2.3  Competitor Analysis
2.4  Features
2.5  Site Map

I discovered that people don't always receive their bills and notifications.  Having an app would help them stay updated.  After digging deeper, I found out that all their suppliers already have apps.  However, it's important to figure out how to make customers aware of the app's existence.  We should involve the marketing team in this process.

 

Goal

  • Define the target customers.

  • Define the problem to be solved.

  • Compare solutions with competitors.

2.1 Whom we design for: Personas

Based on our interviewees' patterns, the target customers have been identified.

Nisa

Mother x Teaching Online

"She wants to be informed in advance if anything would affect her classes so she can reschedule with her students."

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2.2 Explore user-centered solution: How might we?

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How might we help Nisa know about a power cut and help her manage her schedule?

  • Provide advanced notifications

  • "remind me again" function

  • Enable her to save notifications to her calendar app.

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How can we help Max stay informed about cost changes and easily manage his home and cafe?

  • Visualise bill changes during a certain duration.

  • Provide bill comparing function.

  • Allow him to handle 2 accounts at once.

  • Allow others to make payments for him.

2.3 Investigate how major players tackle similar issues: Competitor Analysis

  • Scope: Taiwan, Turkey, UK.

  • Method:
    1. Installed apps and observe.
    2. Reached user feedback on App Store.

  • Main differences between suppliers and regions.
    1. The suppliers in the UK offer tariff choices to users, allowing them to choose a "greener" package. On the other 2. hand, the suppliers in Taiwan and Turkey provide fixed tariffs to the users.

Strengths

  • Able to track and manage engineer appointments.

  • Able to switch between accounts or properties.

  • Provide personalized energy-saving tips.

  • Allow browsing around the app before the sign-up decision.

  • Provide the company's live energy output and resources.

Complaints

  • ​Not able to log in.

  • Inconsistency data regarding meter readings, payments and tariffs (between meter, website and app).

  • Usage quantity data is not clear.

  • Some features are not working properly.

  • Reaction to error is a mess.

  • The text is too small to read in the app.

2.4 Features & Competitor Cross-check

The prioritization of features was divided into four levels: Must have, Good to have, Future & Thinkable, and Not at the moment.  The features were also compared with those of competitors to see how they solved similar problems.

The must-have:
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2.5 Site Map

Site Map

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After usability tests, the sitemap was adjusted as follows: 

  1. "Feedback a public problem" was removed to avoid confusion and safety concerns.

    (Under the main category "Contact & Support")

  2. "Account" was renamed to "Property" to avoid confusion

  3. "Settings" was separated into its own category for easier access.

03
Ideate

3.1  Service Blueprint
3.2  Product Requirement
3.3  Wireframe & Flow Check

To determine the most effective way for Nisa and Max to make payments, the user flow was created.  Based on the user flow, a service blueprint was developed to align tasks and systems to avoid the major complaints (about technical issues) we found during competitor research.  I tested the user flow to find flaws before digitizing the wireframes.


Goal

  • Define the user flow.

  • Align tasks and resources.

  • Avoid pains we found in the research stage.

  • Wireframe.

3.1 Tasks & system alignment: Service Blueprint

The service blueprint ensures the alignment between the supported system and features, avoiding discovered complaints during our competitive research, un-functional features and unaligned data.  It also guides design through major digital touchpoints.

3.2
Product Requirements

Product requirements are prepared by 6 main categories, with

  • Requirement

  • Must Avoid

  • Feature Desire

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3.3 Wireframe & Flow Check

A flow check was conducted with a participant from the research stage to identify flaws in the user flow before wireframe digitalization.

 

 

Example of "Home" screen development

During wireframe development, I enabled Max to handle two accounts in ease.

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Explore the Digital Wireframes

1. Starting & Home

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Join us - Existing customer 3  v.1.png
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04
User
Interface
Design

4.1 Logo
4.2 Style tile & UI Kit
4.3 Hi-fidelity Prototype

The Energy Bee logo was designed based on a lightbulb and a bee.  The story behind it is that 50% of the products on supermarket shelves would disappear without bees.  A style tile was set up for prototype and adjusted during the design process to meet WCAG requirements.  At the end of this stage, a high-fidelity prototype was ready for usability testing.

Goal

  • Logo.

  • Style tile.

  • High-fidelity prototype.

4.1 Logo

Why do we contain “Bee” in the name?
Bees are important but we often overlook their significance.  In fact, if bees were to become extinct, more than 50% of the products we see on supermarket shelves would disappear.  Just like energy, we tend to take them for granted, but we cannot survive without them.

Why is the line shaped like a bee in the logo?
It is an idea of combining a bee and a bulb, presenting the company's business.

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4.2 Style tile & UI Kit

Style tile was drafted to start the high-fidelity design and developed into UI Kit after the final design was completed.  The UI Kit provides design and communication efficiency for the future.

In UI Kits, the below details were added,

  • Descriptions for icons.

  • Details for buttons, boxes and cards. 
    (Line weight, corner curves, drop shadow, etc.)

The UI Kit could be explored on the right side carousel in 5 slides.

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4.3 High-fidelity Prototype

65 screens of the high-fidelity prototype were designed to ensure,

  • Max can handle multi-bills (multi-accounts) at once.

  • Max can compare the bills and tariffs.

  • Nisa could be informed of any changes.

  • Nisa could decide how to be informed (alarm / calendar / notification).

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Explore how Nisa and Max's problems have been solved.

1. Starting & Home
 

Encourage Nisa and Max to:

  • Use the app. By allowing them to browse the app without logging in / sign up.

  • Max can see 2 bills in one pie chart.

  • Max can learn about the cost change from the bill graph.

  • Nisa can understand the fact from the 4-Slide carousel,
    * Resources of usage.
    * Emission of usage.
    * Needed trees for balancing the emission.

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05
Test
and
Iteration

5.1 Usability Test & Affinity Map
5.2 Major Improvement
5.3 Final UI Design

5.4 Beyond the design
5.5 Self-reflection

A usability test was conducted to determine the app's usability and ease of learning.  Based on the test results, improvements were made in four areas: visual design, efficiency, clarity, and navigation.  With the final product, there are a few important follow-up tasks for the future, such as tracking how the company promotes the app, monitoring the installation ratio, and gathering continuous customer feedback for iteration.

Goal

  • Test the design.

  • Improve the design after the test.

  • Draw the future plan and feature desire.

5.1 Usability Test & Affinity Map

4

Participants
 

  • Who used to use eCommerce apps.

  • In-Person x 2 (Turkey)

  • Remote x 2
    (1 on a move)

  • 14 tasks

The usability test was applied to understand whether the product is usable and understandable.  Total 14 tasks covered every category.

58%

of tasks were done with

100% direct success

35%

of tasks were done with

75% direct success

25% indirect success

40%

of tasks were done with

75% direct success

25% indirect failed

5.2 Major Improvement

After conducting the usability test, I made major improvements in four categories:

  1. Visual hierarchy

  2. Visualize the "reminder" button.

  3. Flow efficiency.

  4. Sitemap adjustment (Clarity improvement)

1. Increased visual hierarchy

By increasing several cards' contrast.

1. Changed the background colour from white (#000000) to neutral grey (#F3F4F6).

2. Added drop-down shadow to cards to increase contrast.  For example, x2 / y2 / #000000 25% / Blur 20 at carousel.

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Before

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After

5.3 Final UI Design

01 / Landing / Log-in / Error
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5.4 Beyond the design

Remember we had a few insights during the research interview and competitor research.

  • 60% of users do not know their suppliers have an app.  We should involve the marketing team to promote the app.

  • Lots of complaints about technical problems.  We need to involve the technical team to ensure a flawless experience.

 

Below linear process tells how we achieve "step 5, Increasing people's energy-saving awareness".  Before that, every step between 1 and 4 is critical.  We need to involve multiple teams for this project.

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5.5 Learning & Self-reflection

Every process brought me joy here I would like to share my insight during this joyful project.

What I would have done differently?
 

  • Solve the persona’s problem first

    Design the features for the persona first, then extend to other features.

     

  • Merge persona to only 1 if possible
    Focus on 1 name, unless the interviewees’ patterns are very different.
     

  • WCAG first

    I would start checking the readability level once start the Style tile, to avoid adjustment during the design.

     

  • More photos of the process
    I record every result, however, I should have also documented the process.


 

If Energy Bee launches, what do I do next?
 

  • Seeking for improvement by continuous learning about customer feedback.
    - Collect customer complaints from the customer service team, since they are the ones who talk to the customer every day.  I believe they would love to hear someone is improving the product.
    - Regular research and usability tests, to make sure the app is desirable.
     

  • Engage extreme users for new possibilities
    If I engage a person who pays 20 bills at once, I may discover new possibilities.


  • Find ways to let customers know their usage compares to similar households.

    Consult a legal expert about GDPR, to see if we can calculate household averages in different conditions.  So, I can let customers know their consumption rank. (Like electronics, A++ / A+ / B / C / D / E / F)
     

  • Looking for alliance to allow customer handle "ALL" utilities under 1 app.  (live saving)
    How to align with other utility suppliers, let customers handle utilities in 1 app. (mentioned by interviewees.)

Thank you for exploring this project, I hope you find the project inspiring as well.

If you have any suggestions or are interested in how I think through the project and solve the problems.  Please do not hesitate to contact me.  Take care!!

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